
A marketing website for BYTE's mobile MMORPG Kingdom: Flames of War — built to convert players, not just impress them. Dark, cinematic art direction meets a conversion-focused page structure.
Game websites usually drown in visual noise. The site had to carry heavy fantasy artwork while keeping download CTAs, feature highlights and media readable on every screen size.
I built the layout around a strict grid and let the artwork breathe inside it. Key screens, character showcases and the download flow were prototyped and tested before visual polish.
A launch-ready website that presents the game's world clearly and pushes store downloads as the single primary action.